Stylized Blender Modeling
One of the biggest challenges in my other 3D projects was sourcing quality, relevant assets. This inspired me to take matters into my own hands and learn how to use Blender to create exactly what I need.
During my practice, I gained experience with a variety of modeling techniques ranging from simple low-poly meshes to detailed sculpts. Each scene and model I created was structured to build upon the previous one, introducing further techniques and things such as texturing and animation. This has given me the ability to create models catering to a variety of visual styles or performance targets for use within a game engine.