Unreal Engine Multiplayer Shooter
After gaining experience using Unity, I decided to try and familiarize myself with Unreal Engine due to its cutting-edge rendering features and prevalence in the industry. As there was a lot of familiarity due to my time with Unity, I decided to follow along with a course that teaches multiplayer concepts as a focus.
Throughout the course, I learned more about the Unreal Engine interface and the relationship between Blueprints and C++ scripting. During the networking component I also gained experience with networking fundamentals such as synchronization and the relationship between the server and clients. I also made use of retargeting in order to allow for easy implementation of animations for my character.