Unreal Engine Multiplayer Shooter

After gaining experience using Unity, I decided to try and familiarize myself with Unreal Engine due to its cutting-edge rendering features and prevalence in the industry. As there was a lot of familiarity due to my time with Unity, I decided to follow along with a course that teaches multiplayer concepts as a focus.

Throughout the course, I learned more about the Unreal Engine interface and the relationship between Blueprints and C++ scripting. During the networking component I also gained experience with networking fundamentals such as synchronization and the relationship between the server and clients. I also made use of retargeting in order to allow for easy implementation of animations for my character.

Project Showcase

The following are some images of the game world and gameplay features.